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All of these are to bring a sense of horror to the characters who have stepped into a plane of horror. Appeal to all the senses, such as the deathly chill in the air where zombies are rumored to roam, the scent of a werewolf’s breath after a kill, and the sting of a near miss from a vampire’s attack. The DM should describe just how monstrous their enemies are, making it clear just how terrible their enemies are and how strange and unnatural they could be. The pace should be slow, a creeping sensation coming up as the characters anticipate something happening, even if it turns out to be mundane.Įven battle encounters should be made with more detail to describe the horror of it. The DM should convey that isolation and the idea of being in over their heads, although not enough for the characters to lose hope and give up.
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Everyone will be suspicious of them until they prove themselves and one bad move may turn the people against them, fearing they are monsters or evil worshipers. The characters are going to be finding themselves in places where they are not welcomed and they will be missing a lot of information. As such, the DM should reflect that in their speech when they describe the locations or situations the adventurers find themselves in. Innistrad is a plane which is set in gothic horror. The only safe haven is under the wings of the angels and their leader Avacyn. Vampires rule from the mountains, werewolves hunt the forests, and depraved ghoulcallers and stitchers raise the dead everywhere else. The party’s quest now takes them to Innistrad, a plane where the monsters are at the top of the food chain. They would have to do this by traveling through the multiverse via their fragment and remake the tablet before the pieces can cause more chaos and risk the balance in the multiverse. Frustrated, but with a lead as he witnessed the fragments resonate with each other, proving their continued connection, charged the remaining party with retrieving the fragments. The wizard Mordenkainen, who had been hunting the tablet, came too late to stop the tablet from breaking. More shards landed elsewhere, granting powers and abilities to other people and creatures which happened upon them. During the chaos of the battle, the tablet was struck and shattered, sending the fragments across the multiverse and sending members of the Company of the Dragon with them, granting them new powers and abilities where they landed. The Company faced off with another group of adventures after fighting through the various creatures the tablet summoned. One such group was the Company of the Dragon, a mercenary group with plans to backstab each other to try and claim the tablet for their own goals. Recently, the tablet was discovered inside a ruined fort and several adventuring parties set out to claim it for reasons ranging from altruistic to malevolent. When rumors about its reappearance surface, many seekers head out, hoping to be the first to find it. With so much unknown about the tablet, many seek it out for the potential value and power it holds. What everyone who knows of the relic can agree on is that it is clearly powerful. At other times, simple folk have come across it and held it for years, ignorant of its value before it vanished after they passed on. At times, powerful wizards and mighty warriors have battled over it only to have it vanish seconds after claiming it. It is an item which seems to appear and disappear at random throughout the world and history. The Tablet of Planes is a relic which is shrouded in mystery. GGR = Guildmaster's Guide to Ravnica Background Each item from these documents will be accompanied by an abbreviation. Additionally, there may be creatures and/or items from other D&D modules and supplements. For added material, the book Art of Magic: The Gathering: Innistrad or the online document Planeswalker's Guide to Innistrad is suggested for more information about Innistrad itself. They will also need at least the Plane Shift: Innistrad document available on. For these adventures, the DM will need the Dungeon Master’s Guide, Monster Manual, and Player’s Handbook. Shattered Planes: Innistrad is an introduction to adventures which all take place in the plane of Innistrad for the Shattered Planes campaign or any group wishing to adventure in Innistrad.